Windrose server hosting — live

Windrose server hosting,
with the admin panel the game never shipped.

Spin up a Windrose server for you and your crew in a couple of clicks — then run every setting, including the full world-difficulty surface, from labeled panel fields instead of two JSON files and a separate updater tool. Direct Connect is on by default, so your crew reaches the box directly, not a relay across the world.

Windrose server hosting price: from $32/mo · 12—24 GB · sized by measured RAM, not slot fantasy · direct connect on by default

From the team behind GamesOMG — the Windrose config tools players already use. Play more. Configure less.
A heavy game, sized honestly. See the exact machine →

We measured ~4.6 GB with a single player, climbing as the world grows — so our tiers run smaller than the dev's spec (12 GB ≈ duo, 16 GB ≈ 3–4, 24 GB ≈ big crew). The RAM you pay for is a hard, walled-off slice and your CPU share is sized to that plan, so we never oversell — your slice stays yours. Bring an existing world in via the file manager — yours to download, always. One location: NA East (Montreal).

Early Access note. Windrose is brand-new; these player counts are our own measured estimates, not the dev spec, and patches can shift them. If a patch changes the math or your crew outgrows a plan, we'll resize you and sort it out — no penalty — until the game settles.

The Windrose admin panel
the game doesn't ship.

The settings you'd normally hand-edit in JSON — now labeled fields. No files, no updater tool, no SSH.

01 — Labeled, not JSON

Every setting is a field

Name, password, player cap, region, and the full world-difficulty surface — every multiplier — as labeled fields. The part that stops most self-hosters (difficulty = a tagged-JSON file plus a separate updater tool) we handle. Change, restart, done.

02 — Direct connect, default on

Your box, not a relay

Windrose's default P2P relay can route your crew through another continent. We bind a direct port and turn Direct Connect on for every server — lower ping, fewer rubber-bands, nothing to find.

03 — Never oversold

Your slice is yours.

Your RAM is a hard, walled-off allocation — a neighbor literally can't reach into it, and we never sell the same gigabyte twice — and your CPU share grows with the plan you bought. You get the machine the spec sheet promised, not a slice of an overcrowded host.

Used GamesOMG's Windrose config generator? You already know the panel — it's built from the same data, except this one deploys to a live server instead of handing you a file to upload.

Bored of Windrose in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Windrose world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume.

And if you would rather not choose: your RAM is a pool. Size up once and run Windrose and something else side by side on the same plan, with no second bill.
See the ladder →

Windrose server hosting — straight answers

How much does Windrose server hosting cost?

$32/mo for 12 GB, $41/mo for 16 GB, and $59/mo for the 24 GB tier — $2.46/GB, each with guaranteed dedicated RAM, no slot pricing, no oversell. Windrose is genuinely heavy (the first player alone loads ~4.6 GB), so 12 GB is the floor we'll sell.

Does Windrose even have a server admin panel?

Not in-game — and that's exactly what you're renting from us. To run a Windrose dedicated server yourself you hand-edit a ServerDescription.json file, and to change world difficulty you edit a second JSON file in a very specific tagged format and then run a separate updater tool to commit it into the world database. We turned all of that into labeled fields in your panel: server name, join password, player cap, region, direct-connect, and the full world-difficulty surface. Set them, restart, you're playing — no JSON, no updater tool, no SSH.

What can I actually change in the panel?

Server name and join password, the player cap, your region, and direct-connect — plus the world side: difficulty preset (Easy / Medium / Hard / Custom) and, on Custom, the individual multipliers: mob and ship health and damage, boarding difficulty, resource and co-op tuning, and the combat-difficulty tier. Each one a labeled control built from the same data as our public config generator.

Will my friends lag? What is "direct connect"?

By default Windrose routes players through a peer-to-peer relay — and that relay can send your group through a server on the other side of the world (we watched it route a North-American box's traffic via Frankfurt). We ship every server with Direct Connect on: clients reach your box directly over its own game port, so the path is you → the box, not you → a relay → the box. Lower ping, fewer rubber-bands, and it's the default — not a setting you have to go find.

How much RAM does a Windrose server use — what do the tiers really hold?

It's a heavy game, so honestly less per dollar than the dev sheet implies. We measured ~4.6 GB resident with a SINGLE player on our own hardware, climbing as the world fills in. The dev lists 8 GB for 2 / 12 GB for 4 / 16 GB for 10 — but going by what we actually measured, 12 GB is really a duo, 16 GB a small crew of 3–4, and 24 GB (Extreme) a big crew of ~5–8. We'd rather say that than sell "10 slots" on a server that chokes at player three.

Which Windrose plan should I get?

12 GB for a duo, 16 GB for a typical crew of 3–4 (most people land here), 24 GB Extreme for a big crew of ~5–8. Windrose is brand-new and heavy, so we err toward honest sizing — if you're between two, size up; moving tiers later is painless either way.

How many players can join?

The game caps at 10, but RAM is the real limit on a title this heavy — realistically ~2 on 12 GB, ~3–4 on 16 GB, and ~5–8 on the 24 GB Extreme tier (best-effort on a brand-new game). We size by measured RAM and quote an honest player range instead of selling "slots" the box can't actually run.

Are mods supported?

Yes — turn mods on and we install and wire up the UE4SS + Windrose+ loader for you; you add the mod files through the panel's file manager. (The loader install is one click on every game we host.) Your slice stays yours either way: the RAM is a hard, walled-off allocation a neighbor can't touch, the CPU share is sized to your plan, and we never oversell.

Is my world mine? Can I move it?

Always. Your save lives on your server and you can download it through the panel's file manager whenever you want — exit insurance, included. Bringing an existing world in works the same way.

Do you back up my Windrose world?

Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure.

Does my Windrose server restart on its own?

If you set it to. Long co-op sessions get heavier the longer they run, so we built one-click scheduled restarts into the console — off, daily, or every 12 hours, at a time you pick in your own local time. Set it once and your crew never logs in to a sluggish world. Crash-restart is on by default too, so a server that falls over comes back without you — and you can always hit restart yourself from the console.

Windrose is in Early Access — will my server keep up with patches?

Yes. We publish each new build to the node and the panel offers it in one click — or on the nightly sweep if you turn auto-update on, which updates and restarts the server the moment you flip it — and because we built the settings surface ourselves — it's the same data as the GamesOMG Windrose config generator — we re-check it against each patch on our own hardware. Early Access means the game changes; keeping the panel honest against those changes is our job, not yours.

Where are the Windrose servers located?

NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and a direct game port. One location today; more regions when enough people ask.

Windrose hosting guides

The honest answers we used to size our own boxes — useful whether you host with us or yourself.

Live now

Spin up a Windrose crew.

Order in a couple of clicks — it self-provisions and boots, ready to share, with Direct Connect on and every setting a labeled field in your panel.